More companies should take cues from Blizzard in this regard. I still play StarCraft largely because the game remains fun to this day, but it certainly helps that patches still come out from time to time. I invite anyone interested to read the StarCraft changelog sometime; spanning ten years (and counting), the document has become not only fairly large, but an interesting read to boot.
That is... Incredible. I'd love to see how they manage to pull this off, and how expensive the discs and players are. There's just one thing: Half of a terabyte for a single game? The cost of creating that much content would be absolutely enormous. Once we get up to the 1TB discs, what then? Granted, a lot of games now don't even fill up their entire discs, especially not on Blu-ray discs, but having that much space available is sure to prompt a new wave of content creation.
Although I know I'll probably be eating my own words in a few years, I'll throw them out there anyway: When games become large enough to require a terabyte of space, how long will they take to develop? If your answer is to hire a larger team, where does that leave smaller studios? Independents? When that day comes, I theorize that there will be (if this hasn't already happened by then) a huge flowering of independent studios making games for digital distribution, outnumbering the larger studios by far. If they need to make large games to compete with the major studios packing away a terabyte of info into one game, they can also turn to randomly generated worlds.
This is great news. The RPG scene has been getting better and better on consoles of late, and this just seals the deal. Regarding the comment about direct ports, why on earth would they just port a game like this? That would be one of the worst things they could do to their game. Remember Morrowind on the original Xbox? Yes, it was still a fantastic game--a bad port couldn't change that--but still, the requirements of the game were too much for the Xbox to handle without some recoding, and as a result the game crashed often, glitched up saved files, etc. No, it is better that they rework the game in its entirety for consoles.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Ethan Busbee's Comments
More companies should take cues from Blizzard in this regard. I still play StarCraft largely because the game remains fun to this day, but it certainly helps that patches still come out from time to time. I invite anyone interested to read the StarCraft changelog sometime; spanning ten years (and counting), the document has become not only fairly large, but an interesting read to boot.
That is... Incredible. I'd love to see how they manage to pull this off, and how expensive the discs and players are. There's just one thing: Half of a terabyte for a single game? The cost of creating that much content would be absolutely enormous. Once we get up to the 1TB discs, what then? Granted, a lot of games now don't even fill up their entire discs, especially not on Blu-ray discs, but having that much space available is sure to prompt a new wave of content creation.
Although I know I'll probably be eating my own words in a few years, I'll throw them out there anyway: When games become large enough to require a terabyte of space, how long will they take to develop? If your answer is to hire a larger team, where does that leave smaller studios? Independents? When that day comes, I theorize that there will be (if this hasn't already happened by then) a huge flowering of independent studios making games for digital distribution, outnumbering the larger studios by far. If they need to make large games to compete with the major studios packing away a terabyte of info into one game, they can also turn to randomly generated worlds.
This is great news. The RPG scene has been getting better and better on consoles of late, and this just seals the deal. Regarding the comment about direct ports, why on earth would they just port a game like this? That would be one of the worst things they could do to their game. Remember Morrowind on the original Xbox? Yes, it was still a fantastic game--a bad port couldn't change that--but still, the requirements of the game were too much for the Xbox to handle without some recoding, and as a result the game crashed often, glitched up saved files, etc. No, it is better that they rework the game in its entirety for consoles.
All Ethan Busbee's Comments