I never thought about videogames as "fun", even if a lot of players and developers go on talking about it as it's the only goal to reach when you make a videogame.
But it's not like this. I really think that a videogame must create an Experience, not only fun.
A videogame can simulate every situation you could ever think about: maybe it's hard to do it because it takes a lot of time, but you can really create any kind of Experience.
Fun or sad it doesn't matter.
Well, a lot of developers - the ones not minding so much about money - go on trying to create something innovative. And if you don't look just for fun maybe you can create something new easier.
Anyway, a game which creates and shows the consequences of the things you do is really harder to make - but not to think - then a game where when you kill an enemy he just vanishes and you never heard about him again. There are really a few games where you can see real consquences when you make a choiche, and when it's done in a good way you have FallOut 3 or Heavy Rain.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Fransu7's Comments
I'd say that too if I had the money to buy a PS3! =P
I never thought about videogames as "fun", even if a lot of players and developers go on talking about it as it's the only goal to reach when you make a videogame.
But it's not like this. I really think that a videogame must create an Experience, not only fun.
A videogame can simulate every situation you could ever think about: maybe it's hard to do it because it takes a lot of time, but you can really create any kind of Experience.
Fun or sad it doesn't matter.
Well, a lot of developers - the ones not minding so much about money - go on trying to create something innovative. And if you don't look just for fun maybe you can create something new easier.
Anyway, a game which creates and shows the consequences of the things you do is really harder to make - but not to think - then a game where when you kill an enemy he just vanishes and you never heard about him again. There are really a few games where you can see real consquences when you make a choiche, and when it's done in a good way you have FallOut 3 or Heavy Rain.
All Fransu7's Comments