Exactly right Squazzil4. One thing that a lot of people are saying (I've discussed this on a couple of forums) is that the find it too hard and therefore they're scoring it lower. I don't really think that's fair.
Also, the control system is really easy and intuitive in my opinion. I don't see where that gripe is coming from. I'm playing it on PS3 and it's L1 for jump and up stuff, L2 for crouch and down stuff. Not desperately taxing. For insanely complicated controls see Metal Gear Solid (fan of MGS by the way).
Like I said, 7/10 from a critical point of view but on a personal level I love this game. It's a new way of playing, sure, but it's only because people aren't dead used to it that they're complaining about it. I feel quite strongly about defending a game that tries something totally new, and I genuinely enjoy it, despite it not being quite as polished as it could have been in areas.
It seems I disagree with most points in this review. I am part of the 7/10 crowd aswell.
I understand some of the flaws and agree they detract from the experience a little, but the quality and fun garnered from the rest of the game means that it absolutely does not warrant a 5 out of 10.
I think 5/10 is not only an inappropriate score for Mirror's Edge, but also a harmful score, because what developer will want to take a risk on a game if it gets unfairly panned with a score like 5/10?
Interestingly, I also disagree on Faith being a "striking lead". She's actually desperately annoying and hammy, just like all the supporting characters. I'm particularly upset that they made Miller such a dull character, because the preliminary sketches a couple of years ago made him look great. Someone I know pointed out that the chapter cutscene animations look like "E-surance adverts". God knows why they went with that horrible, horrible art style for the cutscenes.
Admittedly there are flaws, such as the turning the valve business, which happily doesn't turn up too often (I'm sure I saw mini EA logos on those valves) and whoever designed or tested the middle section of the ship level needs to be shot, but the satisfaction from perfecting a beautifully stylish escape from an attack helicopter, managing your rolls and slides, your vaults and wallruns perfectly so that you never lose momentum, finishing it all of by leaping to a soft tarpaulin landing, whilst spinning onto your back and flipping off your pursuer (for that added cheesy style) is such a fun experience and not like anything I've played for a good while.
I wouldn't give it above a 7 from a critical point of view, but personally it's one of my favourite games for a very, very long time and I wasn't expecting it to be anything but linear. So was Resi 4, and I recall that being pretty good. I'm sick of every game I play having free roaming shoehorned into it, and I feel that Mirror's Edge marries what new technology is capable of combined with old school values - this is hard, you need to get better to beat it. When you do get better, you'll feel like the business.
I would be interested to see a second opinion on this from another member of the Edge team, as I think 5/10 is totally unfair and undeserved. I also think the reviewer needs to play it through again with a little more practice and feel the satisfaction from that smoother run-through.
In conclusion, one point taken off 10 for the valves and minor level design issues, one point taken off for the atrocious story and horrible art design on the cutscenes and one point taken off for the vertical pipes. They were broken.
I'm actually pretty annoyed with this, because I feel like we've had no explanation of why this has happened whatsoever, like so many delays. I don't agree with the idea that we should just accept it, I think we should whinge, whine and complain until they sort it out.
The level of customer service when it comes to videogames and videogame content doesn't seem to be considered very seriously, even by the bigwigs of the industry, and I think that's another immaturity in the industry. We are still customers like anyone else.
I know it's a bit of a tenuous link, but if you bought a sofa from DFS and they sent you a letter saying "we will no longer be delivering your sofa on Thursday, and we can't really say when it'll arrive and we're giving you no explanation as to why this is the case", you wouldn't be marvellously happy.
This is the first time I've done this (honest!) but I think I'm going to email SCEE and ask them (politely) what the hell is going on. Not in an angry lunatic way, but in a constructive way, and I think more people should start doing this, because this is a game I'd love to get my hands on. What do we get instead? Carol Vorderman's Sudoku.
As an early adopter, I feel like I've wasted my money and time sometimes.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
GaryDooton's Comments
Exactly right Squazzil4. One thing that a lot of people are saying (I've discussed this on a couple of forums) is that the find it too hard and therefore they're scoring it lower. I don't really think that's fair.
Also, the control system is really easy and intuitive in my opinion. I don't see where that gripe is coming from. I'm playing it on PS3 and it's L1 for jump and up stuff, L2 for crouch and down stuff. Not desperately taxing. For insanely complicated controls see Metal Gear Solid (fan of MGS by the way).
Like I said, 7/10 from a critical point of view but on a personal level I love this game. It's a new way of playing, sure, but it's only because people aren't dead used to it that they're complaining about it. I feel quite strongly about defending a game that tries something totally new, and I genuinely enjoy it, despite it not being quite as polished as it could have been in areas.
It seems I disagree with most points in this review. I am part of the 7/10 crowd aswell.
I understand some of the flaws and agree they detract from the experience a little, but the quality and fun garnered from the rest of the game means that it absolutely does not warrant a 5 out of 10.
I think 5/10 is not only an inappropriate score for Mirror's Edge, but also a harmful score, because what developer will want to take a risk on a game if it gets unfairly panned with a score like 5/10?
Interestingly, I also disagree on Faith being a "striking lead". She's actually desperately annoying and hammy, just like all the supporting characters. I'm particularly upset that they made Miller such a dull character, because the preliminary sketches a couple of years ago made him look great. Someone I know pointed out that the chapter cutscene animations look like "E-surance adverts". God knows why they went with that horrible, horrible art style for the cutscenes.
Admittedly there are flaws, such as the turning the valve business, which happily doesn't turn up too often (I'm sure I saw mini EA logos on those valves) and whoever designed or tested the middle section of the ship level needs to be shot, but the satisfaction from perfecting a beautifully stylish escape from an attack helicopter, managing your rolls and slides, your vaults and wallruns perfectly so that you never lose momentum, finishing it all of by leaping to a soft tarpaulin landing, whilst spinning onto your back and flipping off your pursuer (for that added cheesy style) is such a fun experience and not like anything I've played for a good while.
I wouldn't give it above a 7 from a critical point of view, but personally it's one of my favourite games for a very, very long time and I wasn't expecting it to be anything but linear. So was Resi 4, and I recall that being pretty good. I'm sick of every game I play having free roaming shoehorned into it, and I feel that Mirror's Edge marries what new technology is capable of combined with old school values - this is hard, you need to get better to beat it. When you do get better, you'll feel like the business.
I would be interested to see a second opinion on this from another member of the Edge team, as I think 5/10 is totally unfair and undeserved. I also think the reviewer needs to play it through again with a little more practice and feel the satisfaction from that smoother run-through.
In conclusion, one point taken off 10 for the valves and minor level design issues, one point taken off for the atrocious story and horrible art design on the cutscenes and one point taken off for the vertical pipes. They were broken.
I'm actually pretty annoyed with this, because I feel like we've had no explanation of why this has happened whatsoever, like so many delays. I don't agree with the idea that we should just accept it, I think we should whinge, whine and complain until they sort it out.
The level of customer service when it comes to videogames and videogame content doesn't seem to be considered very seriously, even by the bigwigs of the industry, and I think that's another immaturity in the industry. We are still customers like anyone else.
I know it's a bit of a tenuous link, but if you bought a sofa from DFS and they sent you a letter saying "we will no longer be delivering your sofa on Thursday, and we can't really say when it'll arrive and we're giving you no explanation as to why this is the case", you wouldn't be marvellously happy.
This is the first time I've done this (honest!) but I think I'm going to email SCEE and ask them (politely) what the hell is going on. Not in an angry lunatic way, but in a constructive way, and I think more people should start doing this, because this is a game I'd love to get my hands on. What do we get instead? Carol Vorderman's Sudoku.
As an early adopter, I feel like I've wasted my money and time sometimes.
All GaryDooton's Comments