Hi.
I do not have a blog anywhere so thought to write one here.
I am a musician-composer-producer from Italy, and I am very interested in interactive media.
My first entry will be about an experiement we made in Italy with Nintendo this February, a live gig using the software Wii Music for Wii.
GiobbiT's Comments
Why do you always divide DS and DSi?
They are same console, same software, no sense.
Really.
Anyway maybe Microsoft played it not completely fair:
http://g4tv.com/thefeed/blog/post/696050/Metal-Gear-Solid-Rising-Not-Exc...
They said "everything after this point is exclusive", so it is exclusive to xb360.
Tony Hawk, modern warfare and FFXIII :) aren't but the rest from the epic xla game is exclusive.
Well, I do not know as this is coming (when? 2011?) from the same company doing Vista.
It seems interesting (not the lionhead part, too showy and with some fakes) but will it work well?
Or will it be a sort of eyetoy?
We will see, very interesting direction anyway.. and against nerds wanting to play action games sitting on sofa pressing buttons I suppose :)
Yes it interrupts.
The pros it would be that strategy become more rilevant, the cons is that with only 3-4 characters and without the possibility of moving them on the field that strategy is very thin.
So they are a sort of very VERY semplified strategy games, boring as action title as there is not action and boring as strategy games as battles are too simple and very very ripetitive.
Consider that generally you just go with some normal attacks and maybe a potion.. this is all the "game" for at least 80% of the time you pass with it.
There jrpg good strategy games, as the first final fantasy tactics (PS1 and PSP), but they are considered another genre, less mainstream, and there the gameplay is much more satisfacory as you control an army and can move players on the field, they just do not stay still in a row :)
Final fantasy lately is very much based just on cinematics, western people I suppose just yawn but continue in the borting gameplay just to see the next fmv.
And yes it was due to limits, these three characters in a row waiting their turn to attack is an evident compromise, you see bioware has gone from turns to action nowadays, the problem with japanese audience probably is that they got this limits as "genre" so, now it is still risky for japanese developers to pass this way of putting combat in rpgs.
All GiobbiT's Comments