I think what you need - and what we'll get as the industry matures more - is more pervasive media training. I think the reason the pool of games biz talking heads is so small is because the task of communicating a message to the media in a concise, consistent manner is not an easy one (go try playing a game of "telephone" using 3 bullet points from the back of a game box and you'll see what I mean).
Without that training, you run the risk of those column inches being wasted on stuff that - while entertaining to read - has nothing to do w/ the game and (depending on how "entertaining" the interview is) could even hurt sales.
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If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Glenn Broderick's Comments
I think what you need - and what we'll get as the industry matures more - is more pervasive media training. I think the reason the pool of games biz talking heads is so small is because the task of communicating a message to the media in a concise, consistent manner is not an easy one (go try playing a game of "telephone" using 3 bullet points from the back of a game box and you'll see what I mean).
Without that training, you run the risk of those column inches being wasted on stuff that - while entertaining to read - has nothing to do w/ the game and (depending on how "entertaining" the interview is) could even hurt sales.
All Glenn Broderick's Comments