The schoolbus sequence (not sure if it was in Doom 3 itself or the addon) was truly haunting. There's a few other gems, too - the first time you encounter one of those big beasts, or where it tears down the railings. Over time, it does get predictable, which is a pity - and I think it was one of those games where I constantly hammered the quick save button, despite it taking so long.
But it was honestly good, one of the last single player shooters I actually played through. And a great reminescence of what Doom used to be, back in the days, when we abused school networks and computers for our fragfests.
(And no, I'm not associated with them, nor do I get money from them for plugging them.)
I agree with your general message, it's important to remember old games. There are people who care though, unlike what you seem to perceive, and they're active and well.
The trouble with developing for the PSP is only partially in the distribution method: It's also that developer toolkits are so expensive, and there's no easily available API around. Sony could definitely do way, way more to empower developers - the hurdle for getting into PSP programming for people who don't have a huge development budget at hand (which applies to most, if not all, indy developers) is still way too high.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
haslo's Comments
The schoolbus sequence (not sure if it was in Doom 3 itself or the addon) was truly haunting. There's a few other gems, too - the first time you encounter one of those big beasts, or where it tears down the railings. Over time, it does get predictable, which is a pity - and I think it was one of those games where I constantly hammered the quick save button, despite it taking so long.
But it was honestly good, one of the last single player shooters I actually played through. And a great reminescence of what Doom used to be, back in the days, when we abused school networks and computers for our fragfests.
Well, I suggest you check out Good Old Games then :)
http://www.gog.com/
(And no, I'm not associated with them, nor do I get money from them for plugging them.)
I agree with your general message, it's important to remember old games. There are people who care though, unlike what you seem to perceive, and they're active and well.
The trouble with developing for the PSP is only partially in the distribution method: It's also that developer toolkits are so expensive, and there's no easily available API around. Sony could definitely do way, way more to empower developers - the hurdle for getting into PSP programming for people who don't have a huge development budget at hand (which applies to most, if not all, indy developers) is still way too high.
All haslo's Comments