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  • icewine's picture

    "The alternative future is one in which films are really bad action games, and games are really bad films."

    Good point. Presently it's like games and films trying to mimic to each other. A few film people always talk about how similar game and film production look like, but they forget game is game, film is film. They probably share something, but they are different media and have different appeals. I can see some directors trying to convert level design to the movie sequences when they adapt the game, but sadly, level design is the unique elements that games have. When movie characters sway their guns and knives, try to go through critical test one by one, dressing inappropriate clothes in inappropriate situation, saying words like "Lookout! behind you!", it's hard to say the film can be a good action drama rather than being a bad action game cinema. I don't think they'll stop producing these game cinema things now, unless someone has courage to jump out the curse of the level design or they find the box office starts declining.

  • tapper1.png

    I always like this game! It's good to know how they develop it. It is frustrated but also amusing to see the bartender is slid down the bar. I have played Root Beer Tapper, but the control of Root Beer version seems not as smooth as its predecessor. The computer response time is a bit slow. I like the original Tapper the most.

  • spore.jpg

    Looks like they finally have the reason to bring blue-green algae to big screen.

  • hollywood b.jpg

    Games can use Hollywood movie as a marketing platform; Hollywood can make more money from adaptation and spin-offs. Dismiss.

  • icewine's picture

    Wow, I didn't expect my comment would get feedback, 'cause I just want to post some my thoughts about the article.

    squarepusher, I appreciate you explained to me about the background knowledge that RE5 might being related. And I want to say, I always think RE series has a lot of backstory to expand, such as bio-weapons, espionage, humanity, evolution, germ warfare.....etc. The problem is, they didn't bring the "backstory" to the front. What they focus in the game is action control, stunning CG and monsters fighting. The script is really weak. Most of gamers have to go through all notes in the game plus some speculation to know what happens there. The backstory of RE series relies heavy on those notes. My point is they should write a good script to bring the related background knowledge into the game, into the characters, not just let the story stay in the "back". And really, I never heard of brilliant conversation from RE characters, the most thing they said is some sort of "Watch out! Behind you!" If you notice, you'll find their formula is to bring a CG, let the hero and the villain taunt each other, then fight. The taunts are usually the oral message to introduce the boss monster.

    To tell the truth, I don't think they really care to explain or combine much background knowledge in the game. The research takes time, as I said in my previous post. They might publish another book like "Resident Evil Archive" to explain lots of things you want to know, but aside from that, shouldn't they come up with good script with more depth and gradation for the game?

    People may care less about the script part, in terms of a game. Indeed, A good game doesn't have to have a (good) story. However Resident Evil is already involved in. The game might just work out in the B-movie way, but it will lack some emotional fulfillment and aftertaste, which is good art or entertainment presentation can give us.

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