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icewine

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  • tapper1.png

    I always like this game! It's good to know how they develop it. It is frustrated but also amusing to see the bartender is slid down the bar. I have played Root Beer Tapper, but the control of Root Beer version seems not as smooth as its predecessor. The computer response time is a bit slow. I like the original Tapper the most.

  • spore.jpg

    Looks like they finally have the reason to bring blue-green algae to big screen.

  • hollywood b.jpg

    Games can use Hollywood movie as a marketing platform; Hollywood can make more money from adaptation and spin-offs. Dismiss.

  • icewine's picture

    Wow, I didn't expect my comment would get feedback, 'cause I just want to post some my thoughts about the article.

    squarepusher, I appreciate you explained to me about the background knowledge that RE5 might being related. And I want to say, I always think RE series has a lot of backstory to expand, such as bio-weapons, espionage, humanity, evolution, germ warfare.....etc. The problem is, they didn't bring the "backstory" to the front. What they focus in the game is action control, stunning CG and monsters fighting. The script is really weak. Most of gamers have to go through all notes in the game plus some speculation to know what happens there. The backstory of RE series relies heavy on those notes. My point is they should write a good script to bring the related background knowledge into the game, into the characters, not just let the story stay in the "back". And really, I never heard of brilliant conversation from RE characters, the most thing they said is some sort of "Watch out! Behind you!" If you notice, you'll find their formula is to bring a CG, let the hero and the villain taunt each other, then fight. The taunts are usually the oral message to introduce the boss monster.

    To tell the truth, I don't think they really care to explain or combine much background knowledge in the game. The research takes time, as I said in my previous post. They might publish another book like "Resident Evil Archive" to explain lots of things you want to know, but aside from that, shouldn't they come up with good script with more depth and gradation for the game?

    People may care less about the script part, in terms of a game. Indeed, A good game doesn't have to have a (good) story. However Resident Evil is already involved in. The game might just work out in the B-movie way, but it will lack some emotional fulfillment and aftertaste, which is good art or entertainment presentation can give us.

  • icewine's picture

    I've read both "In The Line Of Fire" articles and have some thought.

    First, I believe when those people making RE5, they didn't think about the game would raise such a serious discussion. They just want to make a game which picks up RE4 legacy and setting Africa as the world. Probably racism is not a big problem in Asia, so no one expected the game would trigger racism responses. I'm Asian. At least in my country, racism is not a big problem (I doubt it's a problem here), but in Western countries it can be such a storm topic. Since Resident Evil series is telling Americans story, and Japanese game producers didn't understand history and culture of white and black conflict, plus they wrote a bad script for the game, RE5 becomes a racist game.

    When I saw the trailer first time, I didn't think about racism, until I read some articles about this on internet. I went back to watch the trailer, and I start having racism feeling there, especially when I saw in mercenary mode, Chris and Jill hold guns to kill tribe people. I think it's a very bad imagery. It is not only about white people against black people, it's about a group of people who use high technology against people who don't have superiority like them. But, if I didn't see any racism discussion, I probably would never thought anything about racism. If you keep inquiring into a topic, even if it is not a problem before, it will become a problem eventually.

    Second, there's one thing I want to point out. It may not applicable to every Asian who live in Asia, but it's an existed phenomenon. Most impression we have for Western countries (particularly American) is based on Hollywood movies. Those movies have powerful influence. Although movies are not equal to real life, they're still like guides to tell us about Western people, culture, their life and everything. I'm not surprised to know Jun Takeuchi said he's inspired by Indiana Jones movies. From the very first RE game, it is inspired by horror movies. What these people do is producing a movie game. As technology improving, they did it, just they also touch an sensitive field they didn't realize.

    When Eastern people try to tell a Western people story, they may not as good as Western people do, and vice versa. Japaneses tell an American story in their game, they don't quite succeed, but they make a good game. Americans tell Eastern people story in their movies, they don't quite succeed either, but they make lots of money. When you want to make something you're not familiar with, it's hard to be very successful, because it lacks history, culture, life and environment realization, unless you spend much time to do relevant research. It's a common problem. For me, I would hope they write a better script to explain where black mobs come from, the conspiracy behind it, the better description of characters. If people know clearly those black mobs are actually victims, white guys feel guilty to kill them, and feel angry about using them as test samples, that would be better than knowing it's a game with a lame story full of fighting black people.

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