"...Bioshock and Assassin's Creed, ostensibly action/adventure games that are really about the lack of choice or control one has when agreeing to play a game."
Do you genuinely believe that? Seems a bit of a stretch to say that NOToffering the player such choices is actually a postmodern statement about the lack of such choices in videogames. I think they were just badly designed games in that respect, simple as that.
I don't think there was an underlying desire to make the games 'really about' anything other than ... well, what they were actually about.
Tomb Raider Underworld producer Eric Lindstrom talks about Lara Croft’s essential personality traits, and why they’ve helped her survive all these years.
jedevangelion's Comments
That's nonsense. How can EA consider it a 'win' moving one of their big christmas sellers to the retail-dead middle-of-the-summer?
"...Bioshock and Assassin's Creed, ostensibly action/adventure games that are really about the lack of choice or control one has when agreeing to play a game."
Do you genuinely believe that? Seems a bit of a stretch to say that NOToffering the player such choices is actually a postmodern statement about the lack of such choices in videogames. I think they were just badly designed games in that respect, simple as that.
I don't think there was an underlying desire to make the games 'really about' anything other than ... well, what they were actually about.
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