It is good you posted the comment at the bottom but a review of cached pages (I love those) show his comments removed before those remarks were posted.
The pace is varies? Everyone that played the original Killzone knows that is the nature of the game, not just the demo. It was a great feature that the levels were not Bataan death marches. Some levels did have combat at a familiar pace throughout, but more than a few availed themselves of this mix up and it was excellent design.
I would also dispute the fact that people didn't like the camera movement. Maybe HALO fans didn't like it because it wasn't a normal hut hut hut bob but something a little more realistic. For Killzone fans it was one more item that made the game unique. Who are all these 'people'? There wasn't a hint of them in the original IGN, nor in Gamespot's here:
"In fact, Gamespot's only reference was here: Killzone's combat isn't anything that hasn't been done better before, but it does have some nice touches that give the gameplay a hectic, visceral feel. Reloading makes your perspective realistically jerk around while you look down at your weapon, frantically trying to cram in another magazine in the face of another oncoming wave. When you sprint, you have to lower your gun, and the edges of the screen take on a blurry look that creates an effective sense of speed. Guerilla clearly intended for Killzone's battles to have a cinematic feel, and these minor touches do enhance what's otherwise a pretty average shooter. "
When you throw a grenade, there is an effect. The screen doesn't stay stationary like it is firing from a mortar on your back.
If you look at the color pallet, it very much resembles Saving Private Ryan...which is exactly what the dev team stated was their aim.
Banning people an removing their comments when they point out an error in the article is bad. It demonstrates a lack of professionalism. If one official from Edge had hopped on here and said, "Ooops guys we made a mistake. Sorry about that." It would have been done. But editing your own article anonymously and then banning people that point it out shows you have something to hide. Now everyone is aware of what happened on every forum I have visited.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
Johnny Spotswood's Comments
It is good you posted the comment at the bottom but a review of cached pages (I love those) show his comments removed before those remarks were posted.
The pace is varies? Everyone that played the original Killzone knows that is the nature of the game, not just the demo. It was a great feature that the levels were not Bataan death marches. Some levels did have combat at a familiar pace throughout, but more than a few availed themselves of this mix up and it was excellent design.
I would also dispute the fact that people didn't like the camera movement. Maybe HALO fans didn't like it because it wasn't a normal hut hut hut bob but something a little more realistic. For Killzone fans it was one more item that made the game unique. Who are all these 'people'? There wasn't a hint of them in the original IGN, nor in Gamespot's here:
"In fact, Gamespot's only reference was here: Killzone's combat isn't anything that hasn't been done better before, but it does have some nice touches that give the gameplay a hectic, visceral feel. Reloading makes your perspective realistically jerk around while you look down at your weapon, frantically trying to cram in another magazine in the face of another oncoming wave. When you sprint, you have to lower your gun, and the edges of the screen take on a blurry look that creates an effective sense of speed. Guerilla clearly intended for Killzone's battles to have a cinematic feel, and these minor touches do enhance what's otherwise a pretty average shooter. "
When you throw a grenade, there is an effect. The screen doesn't stay stationary like it is firing from a mortar on your back.
If you look at the color pallet, it very much resembles Saving Private Ryan...which is exactly what the dev team stated was their aim.
Banning people an removing their comments when they point out an error in the article is bad. It demonstrates a lack of professionalism. If one official from Edge had hopped on here and said, "Ooops guys we made a mistake. Sorry about that." It would have been done. But editing your own article anonymously and then banning people that point it out shows you have something to hide. Now everyone is aware of what happened on every forum I have visited.
All Johnny Spotswood's Comments