I'm not sure a literal translation should be expected for the transfer of stories when crossing genres from from video game to movie. When movies are based on books they take a lot of liberties with the story line, but and you don't hear a lot of people whining about it.
I think one of the reasons that people get sick and tired of what people say is also hurt by news aggregate systems. In the days of print when a developer gave a presentation or had an interview, the information would be provided to those who purchased the magazine. The majority of people would only get one, maybe two magazines and anything that was stated by the developer would be seen only once, or again maybe twice.
Step up to the present. A developer says something about their game in a games conference. This statement is recorded and posted by 8-15 blogs, which is then regurgitated by another 10 or so gaming news aggregate sites and all of a sudden you have ONE statement that some developer said, hitting the tidbit thirsty gaming public from 20 odd sources.
It seems to me that we've almost reached a media saturation point. Where the number of people reporting on something or gathering news from the few existing sources is causing more harm than good. The gaming public, so hungry for more news has supported a system that can't produce more news but rather just amplify the news that does exist to a point where it's painful, and you'd like them to shut up.
This, however, doesn't really account for game developers spouting off on forums but it could be that they're sick of it too.
I could be wrong though.
Leathersoup's Comments
I'm not sure a literal translation should be expected for the transfer of stories when crossing genres from from video game to movie. When movies are based on books they take a lot of liberties with the story line, but and you don't hear a lot of people whining about it.
Heh.. Pot meet Kettle. Kettle meet Pot.
I think one of the reasons that people get sick and tired of what people say is also hurt by news aggregate systems. In the days of print when a developer gave a presentation or had an interview, the information would be provided to those who purchased the magazine. The majority of people would only get one, maybe two magazines and anything that was stated by the developer would be seen only once, or again maybe twice.
Step up to the present. A developer says something about their game in a games conference. This statement is recorded and posted by 8-15 blogs, which is then regurgitated by another 10 or so gaming news aggregate sites and all of a sudden you have ONE statement that some developer said, hitting the tidbit thirsty gaming public from 20 odd sources.
It seems to me that we've almost reached a media saturation point. Where the number of people reporting on something or gathering news from the few existing sources is causing more harm than good. The gaming public, so hungry for more news has supported a system that can't produce more news but rather just amplify the news that does exist to a point where it's painful, and you'd like them to shut up.
This, however, doesn't really account for game developers spouting off on forums but it could be that they're sick of it too.
I could be wrong though.
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