WTF!?... A sequel this soon? I've been playing Fallout 3 for the last couple of months and I'm utterly amazed at how many hours of joy it has given me (more than 100 so far). I bought the 'Broken Steel' expansion and so I still have a lot of new content to look forward to. On the other hand, when it came out, L4D cost the same as Fallout 3 (around 60€) and it had just 4 lousy maps me and my friends got tired of really soon because honestly, the 'Director' thing wasn't such a big deal, it just ment more monsters and random spawn points.
I guess not all developers can be as generous as Bethesda, but Valve could at least expanded L4D some more... I do admit the "ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance" mentioned above sounds really awesome. Let's just hope they don't go the 'EA Way' and churn out Zombi Games like FIFAs or Need for Speeds!!!
Thanks for a very informative reply! I can see what you mean by having time to think of a strategy, but don't you think it sort of interrupts the action-flow? Is it true that the turn-based mechanic was originally created because of hardware limitations in PC games?
I've never played any Final Fantasy or any other JRPG in my life because I just don't get the turn-based system... Could somebody please explain to me its benefits? Wouldn't it be better if they went the 'Mass Effect' way?
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Manu_G's Comments
WTF!?... A sequel this soon? I've been playing Fallout 3 for the last couple of months and I'm utterly amazed at how many hours of joy it has given me (more than 100 so far). I bought the 'Broken Steel' expansion and so I still have a lot of new content to look forward to. On the other hand, when it came out, L4D cost the same as Fallout 3 (around 60€) and it had just 4 lousy maps me and my friends got tired of really soon because honestly, the 'Director' thing wasn't such a big deal, it just ment more monsters and random spawn points.
I guess not all developers can be as generous as Bethesda, but Valve could at least expanded L4D some more... I do admit the "ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance" mentioned above sounds really awesome. Let's just hope they don't go the 'EA Way' and churn out Zombi Games like FIFAs or Need for Speeds!!!
Maybe they could do a 'Fallout 3' sort of thing... I think they nailed it with the VATS system!!!
Thanks for a very informative reply! I can see what you mean by having time to think of a strategy, but don't you think it sort of interrupts the action-flow? Is it true that the turn-based mechanic was originally created because of hardware limitations in PC games?
I've never played any Final Fantasy or any other JRPG in my life because I just don't get the turn-based system... Could somebody please explain to me its benefits? Wouldn't it be better if they went the 'Mass Effect' way?
Good Luck!
All Manu_G's Comments