"The Sony hype machine didn’t help Dreamcast’s prospects either, as execs promised PS2 graphics on par with the CG movie Toy Story."
That never happened, but Microsoft's execs did actually promise that;
http://news.cnet.com/2100-1040-250632.html
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
- Seamus Blackley, head of Microsoft's Xbox division
Melchiah's Comments
"The Sony hype machine didn’t help Dreamcast’s prospects either, as execs promised PS2 graphics on par with the CG movie Toy Story."
That never happened, but Microsoft's execs did actually promise that;
http://news.cnet.com/2100-1040-250632.html
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
- Seamus Blackley, head of Microsoft's Xbox division
All Melchiah's Comments