"The Sony hype machine didn’t help Dreamcast’s prospects either, as execs promised PS2 graphics on par with the CG movie Toy Story."
That never happened, but Microsoft's execs did actually promise that;
http://news.cnet.com/2100-1040-250632.html
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
- Seamus Blackley, head of Microsoft's Xbox division
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Melchiah's Comments
"The Sony hype machine didn’t help Dreamcast’s prospects either, as execs promised PS2 graphics on par with the CG movie Toy Story."
That never happened, but Microsoft's execs did actually promise that;
http://news.cnet.com/2100-1040-250632.html
"One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"
- Seamus Blackley, head of Microsoft's Xbox division
All Melchiah's Comments