Officially, the 2010 edition of the annual Consumer Electronics Show in Las Vegas began on January 7. Unofficially, however, the show kicked off the moment that James Cameron’s record-breaking hit Avatar landed in cinemas around the globe. Anyone who was paying attention to the pre-show buzz for CES knew that 3D TV sets were going to be heavily hyped at the event. But there was a certain doubtfulness that accompanied the advance coverage, an underlying assumption that TV manufacturers were simply making a cash grab.
The confession, in these very pages, brought me scorn: “I’m a relative newcomer to videogames, having only dedicated myself seriously to the medium – both as a journalist and as a player – since 1999.” When I wrote those words in early 2008, I was only trying to make a point about how if developers would rethink their approaches to difficulty, progression and challenge in games, they might reach – and retain – larger audiences than they would otherwise.
In today’s blog-Facebook-Twitter-crazed world, avoiding the revelation of key plot twists, cameos, surprises and other elements of our pop culture before we’ve had a chance to experience them ourselves is more challenging than ever. Perhaps I should have known not to click on the link that followed this tweet: ‘Blog entry – Modern Warfare 2: The Controversy to Come’.
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