One thought for me is that games, especially RPGs, tend through in new characters to generate new quests, whereas all film and novel writing advice suggests paring down the characters to the minimum required. If you can combine roles, or eliminate them, the narrative becomes sharper, the characters become more meaningful and emotional resonance easier to achieve.
In games, we seem to seek to maximise the number of characters (which is why, I think, RPGs tend to focus their "character" efforts on party members). If we went the other, minimalist, way, all of sudden we may find it easier to have character interactions we believe in. www.gamesbrief.com
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
NicholasLovell's Comments
One thought for me is that games, especially RPGs, tend through in new characters to generate new quests, whereas all film and novel writing advice suggests paring down the characters to the minimum required. If you can combine roles, or eliminate them, the narrative becomes sharper, the characters become more meaningful and emotional resonance easier to achieve.
In games, we seem to seek to maximise the number of characters (which is why, I think, RPGs tend to focus their "character" efforts on party members). If we went the other, minimalist, way, all of sudden we may find it easier to have character interactions we believe in.
www.gamesbrief.com
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