Agreed, the older I get the more specific my entertainment needs become. I'm kind of torn on this one. I agree with N'Gai on the fact that sometimes I just want to pick up a game and be entertained momentarily, because I don't have n hours to play at that time. In those moments, it's tough to choose a game with an arguably long story or complex game mechanic, because I feel like I would need to spend a lot more time to truly enjoy it the way developers intended. On the other hand, once in a blue moon I "make" time and want to plunge myself into a deeper game experience, and through that process allow myself to be totally immersed into an imaginary and visually stimulating world. So, I guess for me, sometimes I just want a quick play experience and others a deeper/longer experience, therefore I can appreciate a varied set of games to fit my mood. tis true that few game at this point in time, are developed with a decent mix of narratives, story, pacing, etc. to keep the 'user' entertained throughout but more and more I think we kind expect some AAA games to reach the level of maturity that movies took decades to achieve. It's normal, it's our nature, it's evolution, and we expect it in games too.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
nickf25's Comments
Agreed, the older I get the more specific my entertainment needs become. I'm kind of torn on this one. I agree with N'Gai on the fact that sometimes I just want to pick up a game and be entertained momentarily, because I don't have n hours to play at that time. In those moments, it's tough to choose a game with an arguably long story or complex game mechanic, because I feel like I would need to spend a lot more time to truly enjoy it the way developers intended. On the other hand, once in a blue moon I "make" time and want to plunge myself into a deeper game experience, and through that process allow myself to be totally immersed into an imaginary and visually stimulating world. So, I guess for me, sometimes I just want a quick play experience and others a deeper/longer experience, therefore I can appreciate a varied set of games to fit my mood. tis true that few game at this point in time, are developed with a decent mix of narratives, story, pacing, etc. to keep the 'user' entertained throughout but more and more I think we kind expect some AAA games to reach the level of maturity that movies took decades to achieve. It's normal, it's our nature, it's evolution, and we expect it in games too.
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