I love game manuals for some reason. Nintendo usually has really good ones, and the GTA manuals are awesome as well. I'm always really dissappointed by black and white manuals. I always read my game manuals, partially for the actaul information, but also because I appreciate them as a little extension of the game. The best ones have nice artwork, clever text, and of course, describe the game's compnents in a useful way.
I can understand why many people feel that manuals are useless and perhaps even detrimental. After all, designers have few limits in explaining the story or setup for their game within the game itself. I also understand the value of having the game teach the player how to play simply by playing the game itself and gradually revealing various elements to the player. However, I still love game manuals for some reason.
YouTube Is Just Low-Quality Version of QuickTime...
... at least, that's what you must think if you don't appreciate the innovations Bungie made.
Halo 3's Saved Film, screenshots, online File Share, records tracking are pretty innovative. There's so much extra value and features that arise from the way Bungie integrated their website and Halo 3's Live experience.
It's something that could be applied to pretty much any game type, and I think it was extraordinarily innovative.
Everyone just sees that Halo 3 wins an innovation award and groans, but I think they are failing to consider the pretty innovative stuff Bungie did with Bungie.net integration. It's not "just a dumbed down map editor" or replay saving. That would be like saying YouTube is just a low-fidelity version of QuickTime.
Bungie created an entirely new way to enjoy a game -any game really.
olanmills's Comments
I love game manuals for some reason. Nintendo usually has really good ones, and the GTA manuals are awesome as well. I'm always really dissappointed by black and white manuals. I always read my game manuals, partially for the actaul information, but also because I appreciate them as a little extension of the game. The best ones have nice artwork, clever text, and of course, describe the game's compnents in a useful way.
I can understand why many people feel that manuals are useless and perhaps even detrimental. After all, designers have few limits in explaining the story or setup for their game within the game itself. I also understand the value of having the game teach the player how to play simply by playing the game itself and gradually revealing various elements to the player. However, I still love game manuals for some reason.
YouTube Is Just Low-Quality Version of QuickTime...
... at least, that's what you must think if you don't appreciate the innovations Bungie made.
Halo 3's Saved Film, screenshots, online File Share, records tracking are pretty innovative. There's so much extra value and features that arise from the way Bungie integrated their website and Halo 3's Live experience.
It's something that could be applied to pretty much any game type, and I think it was extraordinarily innovative.
Everyone just sees that Halo 3 wins an innovation award and groans, but I think they are failing to consider the pretty innovative stuff Bungie did with Bungie.net integration. It's not "just a dumbed down map editor" or replay saving. That would be like saying YouTube is just a low-fidelity version of QuickTime.
Bungie created an entirely new way to enjoy a game -any game really.
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