And, just like that, PETA helped this game sell an additional 20 000 copies. So thoughtful of them, to give all these free advertising to a product they were discouraging.
That's true, it is risky. But, as the old saying goes, "you gotta spend money to make money." I guess it boils down to which developers are willing to take the chance and try making a great game for an unfamiliar demographic. That's the problem with business, nothing is a "sure thing."
I think it's the exact same as it is with just about anything else in life: YOU GET OUT WHAT YOU PUT IN.
If a 3rd party developer slaps together a cheap piece of software with nothing innovative, then they get that right back in poor sales. If a 3rd party developer takes the time and money to make a quality title, that is interesting and fun, it usually sells quite well. Just look at Nintendo games. History of the franchises aside, games like Mario Galaxy, Metroid, Mario Kart, etc... sell millions and millions of copies. Does Nitnendo slap to gether and shovel them out there? No, they take the time to make good looking games that are fun to play. Why can't 3rd party software do the same? I very much doubt gamers care terribly much who's name is on the bottom corner of the box, they care about the game inside. Who makes it is probably a very small factor in deciding what to buy....at least, I know it is for me.
As for developing software for peripherals, there's no evidence that this ever changed or will change. Look at the number of games that came out for the Power Pad, or the Super Scope, or even R.O.B. There has never been strong support for Nintendo peripherals in past from anyone, Nintendo included.
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Ozzman_79's Comments
I echo that sentiment. I never understood why anyone cared. Competition/bragging rights over your friends, maybe?
And, just like that, PETA helped this game sell an additional 20 000 copies. So thoughtful of them, to give all these free advertising to a product they were discouraging.
That's true, it is risky. But, as the old saying goes, "you gotta spend money to make money." I guess it boils down to which developers are willing to take the chance and try making a great game for an unfamiliar demographic. That's the problem with business, nothing is a "sure thing."
"While that might be prove which business model a 3rd party has to run in order to have success on the Wii,"
You what business model has proven to be even better then that? NOT MAKING CRAPPY GAMES.
I think it's the exact same as it is with just about anything else in life: YOU GET OUT WHAT YOU PUT IN.
If a 3rd party developer slaps together a cheap piece of software with nothing innovative, then they get that right back in poor sales. If a 3rd party developer takes the time and money to make a quality title, that is interesting and fun, it usually sells quite well. Just look at Nintendo games. History of the franchises aside, games like Mario Galaxy, Metroid, Mario Kart, etc... sell millions and millions of copies. Does Nitnendo slap to gether and shovel them out there? No, they take the time to make good looking games that are fun to play. Why can't 3rd party software do the same? I very much doubt gamers care terribly much who's name is on the bottom corner of the box, they care about the game inside. Who makes it is probably a very small factor in deciding what to buy....at least, I know it is for me.
As for developing software for peripherals, there's no evidence that this ever changed or will change. Look at the number of games that came out for the Power Pad, or the Super Scope, or even R.O.B. There has never been strong support for Nintendo peripherals in past from anyone, Nintendo included.
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