Exactly. Really it comes down to an individual consumer's choice: if you feel you get what you pay for (personally experience wise I get much more than what I pay for it), then pay for the service, if you don't, then don't subscribe.
But the problem is with people that have a sense of entitlement, and instead of accepting the reality/consequences of their decision, they'd rather point fingers. I think ArronC07 doesn't get how the free market works. There's absolutely nothing wrong with people paying for something they feel they get value out of, because if it truly was a universal rip off, there wouldn't be nearly as many Gold subscribers.
That being said, if Sony offers subscription services that I feel I would get value from, I'd subscribe no question. But if I didn't feel like it was worth it, you would not see me blaming the people that choose to subscribe as the reason the services are not free.
I'm not disputing your points, but I think there are some things worth addressing.
The goal of the terrorists wasn't to draw the police in, but it was to slaughter/massacre the civilians. The terrible Mumbai Massacre which happened about a year ago, the sole goal of that coordinated effort was 1)kill as many people as possible and 2) for each terrorist to die and not be caught alive.
As for the "ends justifying the means", the CIA is grimy, and have perpetrated and backed acts much worse then what's depicted in the game. On top of that, if you play through the story (or read about it), there's a plot point which the means and the ends of this mission are explained (trying not to go into spoiler detail).
I personally did not shoot any civilians. The tone of the scene, at least from my playthrough was definitely unsettling, and I believe that was what Infinity Ward tried to achieve. They tried to capture the horror of the act, which for people living in the western world, we rarely experience. In my opinion, what they tried to address was the desensitization of how we usually experience war (usually via sterile news programs). What dilutes what they tried to do here is the fact that most of the game plays like an 80s action movie, and less like Hurt Locker or Platoon.
If you play through to the end, I think the next game will probably tackle the realm the "No Russian" mission was dabbling in much better, at least on a cohesive level.
Well, I don't think anyone should be too harsh with Sony, it is after all a free service, and they really have no way of knowing how many people who buy a copy of MW2 will play it online.
Borderlands looks nothing like any other Unreal Engine 3 game, the only clue would be the texture pop in (which seems to be handled better than in most titles). Mass Effect is also an Unreal Engine game, that you'd be hard pressed to identify cold as an UE game (except for, again the texture pop in, which supposedly Mass Effect 2 will have eliminated).
The longer load times have to do with the Blu Drive's slower access speeds (it's natural for a new optical disc based storage medium to not be super fast as far as the drive speeds, DVD-rom drives started the same way), so what many Developers do is require an initial install, then sometimes between levels there's loading to put assets onto the HDD using some scratch space. With the access speeds of the 360 DVD, initial installs are not required, but instead you have the issue of hearing the jet engine noise of the DVD drive spinning as data is being accessed.
In my experience I've only been bothered by PS3 load times once: when I sat down to play MGS4 for the first time, I had to go through the initial install, then the first level loading/install. It took about 45 minutes total, but was amplified by my desire to play. Other than that, I've had zero beef with load times, they might be a bit longer, but it really has no consequence on my overall experience.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Peter_Pesic's Comments
Exactly. Really it comes down to an individual consumer's choice: if you feel you get what you pay for (personally experience wise I get much more than what I pay for it), then pay for the service, if you don't, then don't subscribe.
But the problem is with people that have a sense of entitlement, and instead of accepting the reality/consequences of their decision, they'd rather point fingers. I think ArronC07 doesn't get how the free market works. There's absolutely nothing wrong with people paying for something they feel they get value out of, because if it truly was a universal rip off, there wouldn't be nearly as many Gold subscribers.
That being said, if Sony offers subscription services that I feel I would get value from, I'd subscribe no question. But if I didn't feel like it was worth it, you would not see me blaming the people that choose to subscribe as the reason the services are not free.
I'm not disputing your points, but I think there are some things worth addressing.
The goal of the terrorists wasn't to draw the police in, but it was to slaughter/massacre the civilians. The terrible Mumbai Massacre which happened about a year ago, the sole goal of that coordinated effort was 1)kill as many people as possible and 2) for each terrorist to die and not be caught alive.
As for the "ends justifying the means", the CIA is grimy, and have perpetrated and backed acts much worse then what's depicted in the game. On top of that, if you play through the story (or read about it), there's a plot point which the means and the ends of this mission are explained (trying not to go into spoiler detail).
I personally did not shoot any civilians. The tone of the scene, at least from my playthrough was definitely unsettling, and I believe that was what Infinity Ward tried to achieve. They tried to capture the horror of the act, which for people living in the western world, we rarely experience. In my opinion, what they tried to address was the desensitization of how we usually experience war (usually via sterile news programs). What dilutes what they tried to do here is the fact that most of the game plays like an 80s action movie, and less like Hurt Locker or Platoon.
If you play through to the end, I think the next game will probably tackle the realm the "No Russian" mission was dabbling in much better, at least on a cohesive level.
Well, I don't think anyone should be too harsh with Sony, it is after all a free service, and they really have no way of knowing how many people who buy a copy of MW2 will play it online.
Borderlands looks nothing like any other Unreal Engine 3 game, the only clue would be the texture pop in (which seems to be handled better than in most titles). Mass Effect is also an Unreal Engine game, that you'd be hard pressed to identify cold as an UE game (except for, again the texture pop in, which supposedly Mass Effect 2 will have eliminated).
The longer load times have to do with the Blu Drive's slower access speeds (it's natural for a new optical disc based storage medium to not be super fast as far as the drive speeds, DVD-rom drives started the same way), so what many Developers do is require an initial install, then sometimes between levels there's loading to put assets onto the HDD using some scratch space. With the access speeds of the 360 DVD, initial installs are not required, but instead you have the issue of hearing the jet engine noise of the DVD drive spinning as data is being accessed.
In my experience I've only been bothered by PS3 load times once: when I sat down to play MGS4 for the first time, I had to go through the initial install, then the first level loading/install. It took about 45 minutes total, but was amplified by my desire to play. Other than that, I've had zero beef with load times, they might be a bit longer, but it really has no consequence on my overall experience.
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