You may wish to read Randy's previous columns on character interaction, Is The Holodeck The Holy Grail? and Talking With Computers before reading this one.
You may wish to read Randy's previous column on character interaction, Is The Holodeck The Holy Grail?, before reading this one.
Sure, it sounds like it would be cool to have a real conversation with a game character, but what do you actually do? There you are, holding a controller; how do you interact? Well, that’s an easy question to answer! Or, at least, it’s easy to list a few of the answers that are probably wrong.
I really do believe that interactions with characters are going to be a huge big deal in the future of gaming, a revolution that will permanently change things. I do not mean MMOs featuring new ways to communicate with real humans. Not cutscenes with superior rendering of facial expressions. Not dialogue trees with a kazillion branches. Instead, I mean the stuff I typically write about: some way to craft your relationship with an NPC with the same freedom you have when building your RTS base or attempting a combat tactic in an FPS.
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