Scott Phillips, lead designer on Saints Row 2, released this week, talks about how co-operative play became a central plank for the game’s development strategy
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Activision president Mike Griffith claims removing support for dedicated servers will lead to improved "consumer experience".
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How do you innovate in the post-Wikipedia era? How about by creating a virtual world built from geographical data of the real world?
It’s addictive and absorbing - but unless you’re playing it, Demon’s Souls is staggeringly dull, says Chris Dahlen.
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It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.
It's the driving game that makes you feel nothing other than fabulous. Just where can the genre go from here?
A new hero demands a new adventure: Ubisoft Montreal explains how it's looked to Assassin's Creed's flaws to pave the way for its future.
Our countdown of the top 50 iPhone games available to buy today ends with the final 10.
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