I believe that the 360 has the functionality and ease-of-use necessary to draw in a larger market - but I haven't seen any real success from Microsoft with regard to actually marketing the machine towards that broader base. Maybe that will be coming with the end-of-year marketing push? Because while I applaud their efforts, I haven't seen the 360 expand beyond the core market yet.
In reality, I tend to play my games through just once and then never use them again. Digital distribution is quicker, cheaper, and more environmentally friendly than printing 200,000 copies of a game and shipping them all around the world. If digital distribution suffers from a few shortcomings, I believe the proper approach is to find ways to offer those additional components to the users who want them.
For example, I doubt that very many users ever read the paper manuals that ship with games. Digital distribution means that we don't waste all those resources manufacturing and shipping paper manuals. I suspect that the cost savings should be enough there to allow publishers to simply mail out free paper manuals upon request.
Similarly, I think it's reasonable to collect a disc of a game, should you request one. Discs are unnecessary and undesirable for many users, and once again the savings in manufacturing and shipping are significant. If you really want a disc of your game, I would like to see publishers make them available. But making physical media an option, rather than the default, is a big win overall.
It tickled me no end to be selected as a winner in the first design challenge. I'd like to give some props to Jason Ford- an artist here at Buzz Monkey - who drew the pictures posted with my submission.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
Simon_Strange's Comments
I believe that the 360 has the functionality and ease-of-use necessary to draw in a larger market - but I haven't seen any real success from Microsoft with regard to actually marketing the machine towards that broader base. Maybe that will be coming with the end-of-year marketing push? Because while I applaud their efforts, I haven't seen the 360 expand beyond the core market yet.
--Simon Strange
In reality, I tend to play my games through just once and then never use them again. Digital distribution is quicker, cheaper, and more environmentally friendly than printing 200,000 copies of a game and shipping them all around the world. If digital distribution suffers from a few shortcomings, I believe the proper approach is to find ways to offer those additional components to the users who want them.
For example, I doubt that very many users ever read the paper manuals that ship with games. Digital distribution means that we don't waste all those resources manufacturing and shipping paper manuals. I suspect that the cost savings should be enough there to allow publishers to simply mail out free paper manuals upon request.
Similarly, I think it's reasonable to collect a disc of a game, should you request one. Discs are unnecessary and undesirable for many users, and once again the savings in manufacturing and shipping are significant. If you really want a disc of your game, I would like to see publishers make them available. But making physical media an option, rather than the default, is a big win overall.
--Simon Strange
It tickled me no end to be selected as a winner in the first design challenge. I'd like to give some props to Jason Ford- an artist here at Buzz Monkey - who drew the pictures posted with my submission.
--Simon Strange
All Simon_Strange's Comments