SotC defiantly produced a feeling of guilt very early on. It seems many games provide an opportunity to gauge a personality. I’m sure there were many out there who loved taking down the placid giants. GTA for example, I avoid running over pedestrians while i watched a friend run into a hospital and mow down nurses. Another thumbs up for the article its got me thinking about these ideas all over again.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
STANKY J's Comments
SotC defiantly produced a feeling of guilt very early on. It seems many games provide an opportunity to gauge a personality. I’m sure there were many out there who loved taking down the placid giants. GTA for example, I avoid running over pedestrians while i watched a friend run into a hospital and mow down nurses. Another thumbs up for the article its got me thinking about these ideas all over again.
All STANKY J's Comments