Watching the latest season of 24 with increasing apathy, punctuated by bitter, incredulous chuckling, I realised that a lot of TV execs still don’t get it. They think that, since they are competing with videogames for viewers’ time, they have to make something that is just as hyperactive and contemptuous of the audience’s intelligence as they imagine videogames to be. The truth is that 24, in its long downward spiral into crayon-scrawled decadence, is now far stupider than many videogames.
Wandering the streets of an unfamiliar city, I catch myself thinking, ‘Hey, this is a pretty open-world experience’ – one of those uncanny moments when you see life in videogaming terms, like scouting out ideal sniper positions on actual rooftops or visualising yourself performing a nifty bit of close-quarter combat on an antisocial fellow commuter.
How ought we to respond to fulminations against videogames by people who don’t play them?
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