Gamers have long had it too easy. I for one applaud Quantic Dream’s approach to cybernetics, as revealed in Edge’s preview of Heavy Rain. If you want to hide, the system dictates that you keep a random, awkward combination of buttons held down. The discomfort you feel in your fingers mirrors the discomfort of your character, folded up into an airing cupboard. And so you relate to your character because you share her pain.
There is something haunting about the posable wooden human figures designed for artists. The head a smooth blank mask; expressionless and sexless, the human body reduced to its geometric essence. Echochrome’s protagonist is one of these mannequins, hinting perhaps at an allegory of the relationship between player and game. The wooden doll in the artist’s shop is a mere tool, a puppet to be manipulated in the service of a project about which it knows nothing.
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