I’m a student of history at the University of Oregon. My hobbies are writing, drawing, and videogames.
Please read my blog! http://tinarussell.wordpress.com/
A dear friend of me let me borrow Fable, for the original Xbox. This game came out in 2004, but nonetheless I feel compelled to write about it, specifically because it hits on so many important points of game design for me... for better or for worse. Read on...
Tina_Russell's Comments
If a game were so marketable, though, would it need a subsidy?
I’m as confused about the “culturally British” requirement as anyone... but the point of cultural subsidies is to ensure that artists are able to take the long view and not be slaves to the market’s latest gyrations.
Balls are a last-gen feature.
I bet if you get laid off at Rare, you have to wander around the office for hours until you collect enough ink cartridges to print out a new résumé.
I like that idea.
I think Midway was done in by the Sub-Zero mortgage crisis.
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