Resident Evil 4 was one of the best games I've ever played. It was so good - at such a high level of production - it was actually difficult not to take the thing for granted because the mad level of quality was everywhere. Even in the bloody individual leaves on the trees you could see through your sniper scope.
I never bought 5. I'm a huge fan of Resi. I never completed the first one but got into it. I adored the second one. I never bought some of the ones after that because they were so rehashed, even though they were probably good. It's always been like that with Resi, some amazing, some good, some less appealing.
I didn't buy 5 because of the demo. On the demo, all the zombies saw my position, and I was instructed to stay alive until the chopper came. I climbed to the top of the level and just waited for 5 minutes. Occasionally, a slow, lumbering zombie, very sluggishly tried to mount the roof. I had an age to pick them off with one bullet. Crappy AI. That was it. I decided I didn't want this game. That, and the jerky, unrealistic Ai of the partner. Thing is, when I was younger, I always wondered how amazing a two-player Resident Evil would be. But it's clear now that this dynamic is too inaccessible. Finding a friend to play at the same time as you? Then playing some of the game without them? Screw that. And no real-life player means you have some dorky computer-controlled one.
I might still buy it anyway, but wasn't impressed on the first try.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
Tokyo Neon's Comments
Resident Evil 4 was one of the best games I've ever played. It was so good - at such a high level of production - it was actually difficult not to take the thing for granted because the mad level of quality was everywhere. Even in the bloody individual leaves on the trees you could see through your sniper scope.
I never bought 5. I'm a huge fan of Resi. I never completed the first one but got into it. I adored the second one. I never bought some of the ones after that because they were so rehashed, even though they were probably good. It's always been like that with Resi, some amazing, some good, some less appealing.
I didn't buy 5 because of the demo. On the demo, all the zombies saw my position, and I was instructed to stay alive until the chopper came. I climbed to the top of the level and just waited for 5 minutes. Occasionally, a slow, lumbering zombie, very sluggishly tried to mount the roof. I had an age to pick them off with one bullet. Crappy AI. That was it. I decided I didn't want this game. That, and the jerky, unrealistic Ai of the partner. Thing is, when I was younger, I always wondered how amazing a two-player Resident Evil would be. But it's clear now that this dynamic is too inaccessible. Finding a friend to play at the same time as you? Then playing some of the game without them? Screw that. And no real-life player means you have some dorky computer-controlled one.
I might still buy it anyway, but wasn't impressed on the first try.
All Tokyo Neon's Comments