Although I hope it's true, I'll believe Natal has all that capability when I see it. Either way, it's all about application. It only means anything if developers use it.
IMO, the third party developers are the ones who need to step up in order to support a "core" audience. Nintendo is a business and they are making money hand over fist. There's little reason, besides pure loyalty why they should even try to appeal to the "core" audience. I'll go even farther to say that they never really tried to go after a "core" audience, but simply tried to create games that could appeal to a wide audience, therefore creating a larger market.
At the same time, they are still releasing the strong titles they've been releasing for years. Also, no one seems to be disappointed about the annual Call of Duty iterations or continuing the MGS and Halo sequels, despite Bungie and Kojima stating at one point or another that Halo 3 and MGS 4 were the last of their respective series. Not to say that I don't want them to continue, but the whole industry is rife with endless sequels.
Either way, No More Heroes, I also feel RE4 on the Wii controlled better than RE5 on 360. Medal of Honor: Heroes 2 had good controls and showed the potential for shooters that can control better than any other console. Now that 360 and PS3 have motion control, maybe the competition for truly immersing control experiences will now begin.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
triPAUD's Comments
Wii isn't as accurate, but its still being squandered.
Although I hope it's true, I'll believe Natal has all that capability when I see it. Either way, it's all about application. It only means anything if developers use it.
I agree w/ Alex V.
IMO, the third party developers are the ones who need to step up in order to support a "core" audience. Nintendo is a business and they are making money hand over fist. There's little reason, besides pure loyalty why they should even try to appeal to the "core" audience. I'll go even farther to say that they never really tried to go after a "core" audience, but simply tried to create games that could appeal to a wide audience, therefore creating a larger market.
At the same time, they are still releasing the strong titles they've been releasing for years. Also, no one seems to be disappointed about the annual Call of Duty iterations or continuing the MGS and Halo sequels, despite Bungie and Kojima stating at one point or another that Halo 3 and MGS 4 were the last of their respective series. Not to say that I don't want them to continue, but the whole industry is rife with endless sequels.
Either way, No More Heroes, I also feel RE4 on the Wii controlled better than RE5 on 360. Medal of Honor: Heroes 2 had good controls and showed the potential for shooters that can control better than any other console. Now that 360 and PS3 have motion control, maybe the competition for truly immersing control experiences will now begin.
I'm glad to see the industry moving in this direction. I'd like to see the next generation of consoles continue this trend of experimentation.
Well said.
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