Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.
Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.
Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)
"Is ‘sequelitis’, as some people argue, a sign of creative timidity?"
It seems something more than timidity, I'd rather call it lack of inspiration.
Just look at some of the most promising titles of 2009:
Forza Motorsport 3
Street Fighter 4
Final Fantasy 13
Resident Evil 5
GTA 4: TLAD
The Sims 3
Mafia 2
StarCraft 2
Gran Turismo 5
Killzone 2
Uncharted 2
God of War 3
A number in the title can be a key of success, but I think the world of digital imagination should provide more imagination.
Relic breakoff Smoking Gun Interactive explains its ambitious graphic novel and ARG project, all built to serve its still to be revealed new console IP.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
ujean's Comments
really illuminating
about point 3
Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.
Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.
Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)
"Is ‘sequelitis’, as some people argue, a sign of creative timidity?"
It seems something more than timidity, I'd rather call it lack of inspiration.
Just look at some of the most promising titles of 2009:
A number in the title can be a key of success, but I think the world of digital imagination should provide more imagination.
All ujean's Comments