Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.
Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.
Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)
"Is ‘sequelitis’, as some people argue, a sign of creative timidity?"
It seems something more than timidity, I'd rather call it lack of inspiration.
Just look at some of the most promising titles of 2009:
Forza Motorsport 3
Street Fighter 4
Final Fantasy 13
Resident Evil 5
GTA 4: TLAD
The Sims 3
Mafia 2
StarCraft 2
Gran Turismo 5
Killzone 2
Uncharted 2
God of War 3
A number in the title can be a key of success, but I think the world of digital imagination should provide more imagination.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
ujean's Comments
really illuminating
about point 3
Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.
Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.
Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)
"Is ‘sequelitis’, as some people argue, a sign of creative timidity?"
It seems something more than timidity, I'd rather call it lack of inspiration.
Just look at some of the most promising titles of 2009:
A number in the title can be a key of success, but I think the world of digital imagination should provide more imagination.
All ujean's Comments