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  • ujean's picture

    really illuminating

  • ujean's picture

    about point 3

    Since a videogame can be considered A piece of Art (digital Art, of course) it is pointless trying tu represent it by a number, Art is subjective by definition. A number is only useful tu summarize an opinion and have to be taken for what it is, just a number.

    Compared to other game industry magazine across Europe, Edge gives a very low priority to scores & numbers, just a small indication at the end of the article while others share space and time in metrics on graphic, longevity, soundtrack, karma, and so on.

    Rarely I agree with Edge scores, but what I appreciate in Edge is the professional and journalistic cut in an editorial world that is crowded by enthusiastic amateurs (expecially in my country, Italy)

  • ujean's picture

    "Is ‘sequelitis’, as some people argue, a sign of creative timidity?"
    It seems something more than timidity, I'd rather call it lack of inspiration.
    Just look at some of the most promising titles of 2009:

    • Forza Motorsport 3
    • Street Fighter 4
    • Final Fantasy 13
    • Resident Evil 5
    • GTA 4: TLAD
    • The Sims 3
    • Mafia 2
    • StarCraft 2
    • Gran Turismo 5
    • Killzone 2
    • Uncharted 2
    • God of War 3

    A number in the title can be a key of success, but I think the world of digital imagination should provide more imagination.

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