It is sickeningly easy to modify a Xbox 360 to play burnt games, all you need is 10 minutes and the correct tools. The tools vary from drive to drive, since there are different makes and models in different 360s, but in the best case you just need a PC with SATA connectors.
More and more people pirate Xbox 360 games and it is ridiculously easy to do so. It's not even a mod per say, you just boot the dvd-drive into "B" mode and flash it with a different firmware.
A developer recently asked pirates why they pirate his game, which in my opinion is the only sane effort I've seen in this "battle royale" between devs and pirates to date. No, DRM is not an effort and it is defective by design . I understand why people pirate and as a developer (software, not games in specific) I understand the need to protect your code.
Notice how I say code. I don't care who buys the applications or who pirates it, I just want the code to be closed and unavailable to keep it from the competition. The more people that use it the better, because they aren't using something from a competitor.
e: I meant this as a general addition to the discussion, and not aimed directly at you, Tanna Tanna.
I saw this humorous image when I got out of bed this morning:
Cevat Yerli has always been one for drama. From a Shacknews interview he claims that:
"Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. [...] We recommend quad core over higher clock."
But in reality, there is no difference between the same clock speed dual core and quad core.
He did the same thing when Crysis was getting launched, mysteriously spouting garbage about how the 64 bit version of Crysis would be fantastic and perform better than the 32 bit version. In reality there was no difference. Naught, nada.
Anything that comes out of Cevat Yerli's mouth is something I do not believe. The margins when developing console games seem to be better, fine. But do not blame piracy when it comes to rocketing development cost. I suspect that the margins are better because console development is cheaper and "easier", to some extent, not having to deal with compatability issues that the PC has.
As an ironic sidenote, it has been easier to pirate games for the Xbox 360 than the PC for years, and yet developers are raving about how protected the console platforms are.
varl's Comments
It is sickeningly easy to modify a Xbox 360 to play burnt games, all you need is 10 minutes and the correct tools. The tools vary from drive to drive, since there are different makes and models in different 360s, but in the best case you just need a PC with SATA connectors.
More and more people pirate Xbox 360 games and it is ridiculously easy to do so. It's not even a mod per say, you just boot the dvd-drive into "B" mode and flash it with a different firmware.
Why pirates pirate.
A developer recently asked pirates why they pirate his game, which in my opinion is the only sane effort I've seen in this "battle royale" between devs and pirates to date. No, DRM is not an effort and it is defective by design . I understand why people pirate and as a developer (software, not games in specific) I understand the need to protect your code.
Notice how I say code. I don't care who buys the applications or who pirates it, I just want the code to be closed and unavailable to keep it from the competition. The more people that use it the better, because they aren't using something from a competitor.
e: I meant this as a general addition to the discussion, and not aimed directly at you, Tanna Tanna.
I saw this humorous image when I got out of bed this morning:
Cevat Yerli has always been one for drama. From a Shacknews interview he claims that:
"Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. [...] We recommend quad core over higher clock."
But in reality, there is no difference between the same clock speed dual core and quad core.
He did the same thing when Crysis was getting launched, mysteriously spouting garbage about how the 64 bit version of Crysis would be fantastic and perform better than the 32 bit version. In reality there was no difference. Naught, nada.
Anything that comes out of Cevat Yerli's mouth is something I do not believe. The margins when developing console games seem to be better, fine. But do not blame piracy when it comes to rocketing development cost. I suspect that the margins are better because console development is cheaper and "easier", to some extent, not having to deal with compatability issues that the PC has.
As an ironic sidenote, it has been easier to pirate games for the Xbox 360 than the PC for years, and yet developers are raving about how protected the console platforms are.
> Don't lose your girlfriend over work. No reception no matter how good can patch those
> wounds up.
Touché, magic internet dude, that struck too close to home and I'll make a damn good note of it.
All varl's Comments