Good article, its depressing to see comments on the net where people demand online, co-op and tophies as standard when they should be up to the developer and only done if they have a clear idea of what they can bring to the game.
Do we really need so many games to include online modes anyway, when if you find one you enjoy you're likely to spend a lot of time playing it? I'd rather have MP only games and SP only games and only have both together it they lend themselves to both. Strikes me that gamer attitudes need to change, massive expectations need to be tempered, and its up to developers to engage and change the mood, put the argument that finite resources are often better spent on the main game.
Uncharted 2 is the game right now where I see a underwelming multiplayer thrown in for the sake of it, has no relation to the single player, Sony has plenty of other big online titles about and looks poor even compared to online modes such as Metal Gear Online.
Sky Crawlers is a game by the Ace Combat team based on a Mamoru Oshii film (confirmed for a western on DVD and Blu Ray release later this year). I'm surprised a tie in announcement for the game hasn't been confirmed, can only think of is poor sales forcasts and issues surrounding the film being handled by Sony Pictures, didn't stop the game coming out in Japan mind.
Didn't know TOS2 was confirmed, hope so, Namco are very patchy when it comes to which games they translate into english.
One thing Nintendo America and Europe could do in the meantime is sign up the more interesting third party Japanese Wii titles such as Project Zero 4 (Fatal Frame), Fragile, Sky Breakers and Tales of Symphonia 2.
@Dreamhunk - um the developer is called Big Huge Games, which probably means they were created and enter into a deal with THQ to work on Big Huge Games. that require long development periods and heavy upfront investment to cover the studio costs.
As a the article says THQ are expanding another studio at the same time, so who knows maybe they didn't like the staff at Big Huge Games, the game they were working on (article doesn't mention, is it publicly known?) or are focusing on cheaper, quicker and more profitable games.
Again not sure what they were working on, but hope they find a means to carry on as I dislike the idea that publishers are making developers pay the price for their mistakes and the failings of other works in their games porfolio.
I want onlive to work, as I like PC gaming but hate having to faff around with specs, DRM and hardware upgrades in order to play them. Trouble is my broadband connection from BT is rubbish, and doesn't always work so until internet providers step up and provide the service they promise, let alone increase speeds for all consumers will have trouble making the most of this service, presuming OnLive lives up to its claims.
For those doubing it out of hand, if they can hang in there and build on this, then over time as speeds improve, and their own technology advances, it could be a much needed shot in the arm for PC gaming, making the newest titles available for more people to play.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
VS's Comments
Good article, its depressing to see comments on the net where people demand online, co-op and tophies as standard when they should be up to the developer and only done if they have a clear idea of what they can bring to the game.
Do we really need so many games to include online modes anyway, when if you find one you enjoy you're likely to spend a lot of time playing it? I'd rather have MP only games and SP only games and only have both together it they lend themselves to both. Strikes me that gamer attitudes need to change, massive expectations need to be tempered, and its up to developers to engage and change the mood, put the argument that finite resources are often better spent on the main game.
Uncharted 2 is the game right now where I see a underwelming multiplayer thrown in for the sake of it, has no relation to the single player, Sony has plenty of other big online titles about and looks poor even compared to online modes such as Metal Gear Online.
Sky Crawlers is a game by the Ace Combat team based on a Mamoru Oshii film (confirmed for a western on DVD and Blu Ray release later this year). I'm surprised a tie in announcement for the game hasn't been confirmed, can only think of is poor sales forcasts and issues surrounding the film being handled by Sony Pictures, didn't stop the game coming out in Japan mind.
Didn't know TOS2 was confirmed, hope so, Namco are very patchy when it comes to which games they translate into english.
One thing Nintendo America and Europe could do in the meantime is sign up the more interesting third party Japanese Wii titles such as Project Zero 4 (Fatal Frame), Fragile, Sky Breakers and Tales of Symphonia 2.
@Dreamhunk - um the developer is called Big Huge Games, which probably means they were created and enter into a deal with THQ to work on Big Huge Games. that require long development periods and heavy upfront investment to cover the studio costs.
As a the article says THQ are expanding another studio at the same time, so who knows maybe they didn't like the staff at Big Huge Games, the game they were working on (article doesn't mention, is it publicly known?) or are focusing on cheaper, quicker and more profitable games.
Again not sure what they were working on, but hope they find a means to carry on as I dislike the idea that publishers are making developers pay the price for their mistakes and the failings of other works in their games porfolio.
I want onlive to work, as I like PC gaming but hate having to faff around with specs, DRM and hardware upgrades in order to play them. Trouble is my broadband connection from BT is rubbish, and doesn't always work so until internet providers step up and provide the service they promise, let alone increase speeds for all consumers will have trouble making the most of this service, presuming OnLive lives up to its claims.
For those doubing it out of hand, if they can hang in there and build on this, then over time as speeds improve, and their own technology advances, it could be a much needed shot in the arm for PC gaming, making the newest titles available for more people to play.
All VS's Comments