When I was playing GH3 the most I always thought about what songs would make good GH tracks when listening to them on my iPod. And seeing as I listen to Pink Floyd a lot, I had this idea too. But then it struck me that despite the awesome solos of say Comfortably Numb or Time, there's so much about Pink Floyd that just doesn't fit the genre.
You mention Echoes for example. It's a 20-minute track or so. But half of it is filled with audio experiments and wacky sounds.
Shine on you Crazy Diamond? Sure, also an awesome, epic track of about 20 minutes. But again, the sounds. And large parts of it is just floating-in-space ambience.
Another thing is the saxophone. Us and Them, Shine on, Money, they all have saxophone solos. What instrument would play that? Preferrably the keyboard, but it would still be a bit odd.
I always figured that instead of insisting on making or keeping the boring and useless part of songs, GH or Rockband creators should pick out solos from songs, and just have them for playing alone. Imagine an "Epic Solos" option on the main menu, where you jump straight into the solo. Many songs are just riff riff riff riff solo riff riff riff with the riff being extremely tiresome and the solo the only fun part of the song.
Anyway, can't say I wouldn't buy a Guitar Hero: Pink Floyd. But that's just because I love the band, I don't really see millions of others buying it for that reason alone.
My favorite game of all time. There's a special feeling in it, the whole oblivious apocalyptic mood, that just pierces into my heart. Plus, it's fun as hell. I must've played through it at least five times.
All in all, I think OOT laid the foundation, but MM perfected it. The story was more engaging, graphics and music were more original, and gameplay was way more fun and diverse. Both class A games though, no doubt.
Ever since Metroid Prime 2 they've been buttraping what I least I found the most unique about the Metroid games: the solitude. I remember reading the reviews of the original Metroid Prime. The whole mystery-feeling and iceberg exploration was one of the things critics hailed the most.
Now they're just turning it into yet another space marine universe with elite soldiers and monsters. Sad.
I'm willing to bet my barnyard including its contents on no Wii Zelda-announcement. At best, maybe a very subtle hint at it, but it's obvious they want Zelda to be yet another Mario-franchise with gimmicky spinoffs released in 6 month-cycles.
I don't mean that in a bitter way though, there's really no point. Zelda games have never had any solid chronology (despite what they say) nor any aspiration to be as epic as fans have it to be. Shigeru Miyamoto even said in interviews that storyline matters very little to him when he creates games - which clearly explains why Link has gone from chosen hero of time to train conductor.
Still a bit sad though, as an avid fan, to see them exploit what I think is the best adventure game series of all in favor of cel-shaded, portable puzzle games.
Hmm.. you want them to give up their most successful title when it's one step (yeah right) from reaching a conclusion.
Personally, I think every game Valve has released to date has been fantastic (except Ricochet, not too sure about that one...) so I'm confident they can do any FPS-game right. Even L4D was far better than its rivals, fact still remains though that it sorta just slipped into darkness. And Half-life is their by far most interesting franchise, and not a single bit of it feels mediocre.
In my opinion they've reached a very fine balance between giving fans enough games without exploiting the trademark. Other companies should learn from this (cough, Activision, cough, Nintendo).
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
ztrapwn's Comments
I think you're a bit off here to be honest.
When I was playing GH3 the most I always thought about what songs would make good GH tracks when listening to them on my iPod. And seeing as I listen to Pink Floyd a lot, I had this idea too. But then it struck me that despite the awesome solos of say Comfortably Numb or Time, there's so much about Pink Floyd that just doesn't fit the genre.
You mention Echoes for example. It's a 20-minute track or so. But half of it is filled with audio experiments and wacky sounds.
Shine on you Crazy Diamond? Sure, also an awesome, epic track of about 20 minutes. But again, the sounds. And large parts of it is just floating-in-space ambience.
Another thing is the saxophone. Us and Them, Shine on, Money, they all have saxophone solos. What instrument would play that? Preferrably the keyboard, but it would still be a bit odd.
I always figured that instead of insisting on making or keeping the boring and useless part of songs, GH or Rockband creators should pick out solos from songs, and just have them for playing alone. Imagine an "Epic Solos" option on the main menu, where you jump straight into the solo. Many songs are just riff riff riff riff solo riff riff riff with the riff being extremely tiresome and the solo the only fun part of the song.
Anyway, can't say I wouldn't buy a Guitar Hero: Pink Floyd. But that's just because I love the band, I don't really see millions of others buying it for that reason alone.
My favorite game of all time. There's a special feeling in it, the whole oblivious apocalyptic mood, that just pierces into my heart. Plus, it's fun as hell. I must've played through it at least five times.
All in all, I think OOT laid the foundation, but MM perfected it. The story was more engaging, graphics and music were more original, and gameplay was way more fun and diverse. Both class A games though, no doubt.
Ever since Metroid Prime 2 they've been buttraping what I least I found the most unique about the Metroid games: the solitude. I remember reading the reviews of the original Metroid Prime. The whole mystery-feeling and iceberg exploration was one of the things critics hailed the most.
Now they're just turning it into yet another space marine universe with elite soldiers and monsters. Sad.
I'm willing to bet my barnyard including its contents on no Wii Zelda-announcement. At best, maybe a very subtle hint at it, but it's obvious they want Zelda to be yet another Mario-franchise with gimmicky spinoffs released in 6 month-cycles.
I don't mean that in a bitter way though, there's really no point. Zelda games have never had any solid chronology (despite what they say) nor any aspiration to be as epic as fans have it to be. Shigeru Miyamoto even said in interviews that storyline matters very little to him when he creates games - which clearly explains why Link has gone from chosen hero of time to train conductor.
Still a bit sad though, as an avid fan, to see them exploit what I think is the best adventure game series of all in favor of cel-shaded, portable puzzle games.
Hmm.. you want them to give up their most successful title when it's one step (yeah right) from reaching a conclusion.
Personally, I think every game Valve has released to date has been fantastic (except Ricochet, not too sure about that one...) so I'm confident they can do any FPS-game right. Even L4D was far better than its rivals, fact still remains though that it sorta just slipped into darkness. And Half-life is their by far most interesting franchise, and not a single bit of it feels mediocre.
In my opinion they've reached a very fine balance between giving fans enough games without exploiting the trademark. Other companies should learn from this (cough, Activision, cough, Nintendo).
All ztrapwn's Comments